Tuesday, July 31, 2012

Dark Angels - 6th Edition



Brother C here,

so I have been tinkering with some DA lists for 6th edition.

I really want to use some of the tools that DA has not had access to in the past... I feel like there were some definite weaknesses to the army as a whole. mostly due to cost of units. most people would simply take another power armor army and save anywhere between 40-50 points just by choosing a newer book. I tried to take that into consideration when designing the list.. but still keep it fluffy and play the models I have and want to use. oh, and its competitive so I dont' want to make it sound like a fluff bunny list.

so I started with a simple Dark Angel primary - Space Marine Secondary list. I am using the 1999+1 strategy, so not to have double force org charts, just simple allies.

and the list looked like this:


6th Edition list Dark Angels and Space Marines allies. 2000points.
Flying V.


Dark Angels [Primary Attachment]

HQ: Belial with TH/SS [130 points]
            +apothecary upgrade [+30 points]
            +banner upgrade [+25points]
Total = 185 points


Troops: Deathwing Terminators [215 points]
            +2 lightning claws [+0 points]
            +3 TH/SS [+0 points]
            +cyclone [+20 points]
Total = 235 points

Troops: Deathwing Terminators [215 points]
            +2 lightning claws [+0 points]
            +3 TH/SS [+0 points]
            +cyclone [+20 points]
Total = 235 points

Troops: Deathwing Terminators [215 points]
            +2 lightning claws [+0 points]
            +3 TH/SS [+0 points]
            +cyclone [+20 points]
Total = 235 points

Fast Attack: Land Speeder [65]
            + Multi-melta [+ 0 points]
            + typhoon [+10 points]
Total = 75 points

Fast Attack: Land Speeder [65]
            + Multi-melta [+ 0 points]
            + typhoon [+10 points]
Total = 75 points

Heavy Support: Predator [70 points]
+ heavy bolter sponsons [+25 points]
Total =  95 points

Heavy Support: Predator [70 points]
+ heavy bolter sponsons [+25 points]
Total =  95 points

Space Marines [Secondary Attachment]

HQ: Librarian with Nullzone and Gate of Infinity [100 points]

Troops: Tactical Marines [90 points]
            +5 additional marines [+80 points]
            + flamer [+0 points]
            +Multi Melta / Missle [+0 points]
            + rhino transport [+35 points]
Total = 205 points

Troops: Tactical Marines [90 points]
            +5 additional marines [+80 points]
            + flamer [+0 points]
            +Multi Melta / Missle [+0 points]
            + rhino transport [+35 points]
Total = 205 points

Fast Attack: Storm Talon Gunship
[135 points]
            +missles [+20points]
Total = 155 points


Heavy Support: Thunderfire Cannon
[100 points]


Total = 2000 points.


ok.. so.. that was a decent start. I go to throw in a space marine librarian which is great. cheap tactiacls which i like as well, and I got a flyer and an artillery piece in there as well. not too bad. lots and lots of anti-infantry fire, not a ton of anti armor or anti-flyer, but i have a flyer to deal with opponents who don't have anything skyfire. I kept feeling like the speeders were out of place in this list. and the predators were just more expensive than their vanilla counterpart. so I massaged this list a bunch and discovered that if I ran a VERY similar list, but instead took the space marines as the primary and dark angels as the secondary, I could build a list that I was more happy with in the end. I would still include all of the toys I wanted to have, and still maintain a very Dark Angels feel to the army. 

The list looks like this:

6th Edition list Space Marines and Dark Angel allies. 2000points.
Orion’s Revenge.

Space Marines [Primary Attachment]

HQ: Librarian with Nullzone and Gate of Infinity [100 points]

Troops: Tactical Marines [90 points]
            +5 additional marines [+80 points]
            + melta guns [+5 points]
            +Multi Melta / Missle [+0 points]
            + Melta bombs [+5 points]
            + rhino transport [+35 points]
Total = 215 points

Troops: Tactical Marines [90 points]
            +5 additional marines [+80 points]
            + melta guns [+5 points]
            +Multi Melta / Missle [+0 points]
            + Melta bombs [+5 points]
            + rhino transport [+35 points]
Total = 215 points

Fast Attack: Attack Bike Squadron
[40 points / bike]
            + additional bike [+ 40 points]
            + multi-meltas [+20 points]
Total = 100 points

Fast Attack: Attack Bike Squadron
[40 points / bike]
            + additional bike [+ 40 points]
            + multi-meltas [+20 points]
Total = 100 points

Fast Attack: Storm Talon Gunship
Total = 135 points

Heavy Support: Predator [60 points]
+ heavy bolter sponsons [+25 points]
Total =  85 points

Heavy Support: Predator [60 points]
+ heavy bolter sponsons [+25 points]
Total =  85 points

Heavy Support: Thunderfire Cannon
[100 points]


Dark Angels [Secondary Attachment]

HQ: Belial with Lightning Claws [130 points]
            +apothecary upgrade [+30 points]
Total = 160 points


Troops: Deathwing Terminators [215 points]
            +2 lightning claws [+0 points]
            +3 TH/SS [+0 points]
            +cyclone [+20 points]
Total = 235 points

Troops: Deathwing Terminators [215 points]
            +2 lightning claws [+0 points]
            +3 TH/SS [+0 points]
            +cyclone [+20 points]
Total = 235 points

Troops: Deathwing Terminators [215 points]
            +2 lightning claws [+0 points]
            +3 TH/SS [+0 points]
            +cyclone [+20 points]
Total = 235 points


Total = 2000 points.

ok so I really feel like this is what I am currently going with as my power build. I essentially just dropped the speeders for attack bike squadrons which during playtesting have done amazing. the base t5 and multi-meltas and a constant jink save. man, that is just pure money right there. I kept the storm talon in only because I think it will be fun to play at the club and to teach people about flyers and so I can make sure I learn the rules myself. However, I think if I would take these boys to Battle for Salvation, I would drop the talon, throw in another attack bike squadron (played as ravenwing for fluff) and throw in the +1 attack banner on the deathwing squads as well as give my libby a combi weapon. 

so what are your thoughts? do these lists inspire you for allies in 6th edition? I am playing uber cheese? can it be tweaked even further?

please feel free to leave your comments and thoughts and flames below:

- Brother C

Friday, July 20, 2012

Growing the Gaming Club


What gaming clubs can do to continue to 

grow the youngbloods, support the veterans, and 

draw new people into the hobby



There has been a ton of hate for Games Workshop over the past year. 2 prices increases, new rule sets that utilize most of the products that saw prizes jump the most, and under utilize previous builds so its very rare that you can use the same army.. (aka, you gotta buy new stuff) they have also canceled the ‘ard boyz tournaments or the new codex/army book that comes out is the best, enticing you to buy new… this leaves many many people feelings like GW just does not care about their customers and simply are all about the bottom line.

Having said that, it is clear that the support of the hobby will come from local gaming clubs.. NOTICE, I did not mention store. Stores, are in the market to make money, not grow a club. It is very rare that you have both and if you do have one of these in your local area, you need to consider yourself lucky.  Plus, there are plenty of areas where no game store exists, period. Our gaming club is a prime example of such a location. Yet here we are.

Here are some of the things that Lancashire Wargaming has done to try to support the hobby in general. We are committed to our young bloods, the new people to the hobby. Not necessarily age wise. We are also committed to our veteran players, people who have come out of the wood work when we started this club, that were from the local area, but we never knew about. These people have very different needs and desires from a club than the young bloods and both need to be considered and supported.

Finally, we also understand the importance of bringing in even more new people into the wargaming community. Notice, I have specifically left it open and general. We are not trying to create a GW fan club. Simply trying to follow the trends of a community as a whole and provide for those people, based on their needs. Flames of War, Warmahordes, Maulifaux, Dust, Infinity, Magic the Gathering, LOTR and bloodbow(yes its gw but not very plentiful) you name it, if you want to play the game, we try to give you ample times, and resources to do just that.

Alright, enough introductions here, lets move onto what our club is doing for our local community of gamers.

  1. Proxies: We allow the club patrons to use proxy models so they can try before they buy or even use other gaming systems to represent others. This allows for maximum flexibility and maximum coverage for all gaming.
  2. Stand-ins: note this is very similar to proxies except.. this takes it even a step further. We allow people to use paper cut outs and make shift models before they can afford to purchase the real deal. Now.. this needs to be verified with each of your opponents before hand. Many people may not want to play with said paper cut outs, but honestly its how I learned how to play the game and I do not want to deter anyone else from learning this way as well. I can’t tell you have many months I used old irish spring boxes painted black to represent rhinos. Its surprising how similar in shape they really are.
  3. Club Codex Library:  This is even making more waves now that allies are part of the 6th edition rules. We have club codex library started. Now its not complete as of yet, but its growing steadily. It is important to know all your opponent’s tricks and nuances, but it is also a great way for players to try out allies before they purchase them on their own.
  4. Free place to play: we are a completely free place to play. We are a donation club. So whatever each person can donate to help fund keeping the lights on and the dice rolling is greatly appreciated, but we don’t charge a monthly fee to come and game. We also have very flexible time schedules. We have a large gathering each month from Noon to 9pm. And we are also open Thursday nights from about 5:30-9:30pm. Now I know this doesn’t work for everyone’s schedules, but there are plenty of opportunities to get a game in. Have an opening on some other day of the week? we have a facebook group where you can post on there. See who might be able to stop by for a challenge.
  5. Free book exchange: we have grown a little collection of black library and other fantasy type books for everyone’s use. Just borrow and bring it back when you are finished. Its important to have some fluff behind our nerd gaming.
  6. connections with local stores: Now this is a little contested because we really don’t have a ‘local store’ as it were. However, we have made connections with the closest stores nearby and we are in the process of developing a keychain which will give you discounts at these stores. The Adventurer’ guild, the comic store East/West, hobby lobby, etc. We also offer an in-house independent retailer who can get some deep discounts on some of the models and products our members want.
  7. Raffle: every monthly meeting we offer a free 10$ raffle to the previously mentioned independent retailer just for showing up. How cool is that?

Again, I know every club/store is doing many of the same things we are to support the hobby. I just wanted to highlight some of the things we are doing.

Do you any suggestions for us? How could we be reaching out more? Are we stretching too thin? Have we overlooked something?

Please leave us your feedback below.

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