Showing posts with label dark angels. Show all posts
Showing posts with label dark angels. Show all posts

Tuesday, May 24, 2011

Berks Spring Assault II - Dark Angels Battle Reports


Berks spring assault 2 reflections…

My thoughts about berks spring assault 2 as a tournament… first I will start off with a few battle overviews of my four rounds and then I’ll address the tournament overall. I of course brought my dark angels. My list looked something like..
Belial
deathwing squad + chainfist + apothecary
2x 5 man tacts with melta in rhinos with an extra stormbolter
2x speeders with multi-melta + typhoon
2x pred with heavy bolter sponsons
Honestly I did a bunch of play testing with this list and it is very strong indeed. Its a lot of fire power with mobility and a nice CC punch with that termie squad. I was ready.



Round 1. Vs Sister of Battle.
I got to play ‘Hugo’ from the berks club running his sisters. This was not a very fair fight right from the start. Hugo was having difficulty getting a list printed out and models ready for play. I kinda felt bad that he had to play me the first round. It was dawn of war deployment. He deployed 2x squads of sisters on the field as well as the cannoness + retinue. He had 2x sister squads in reserve as well as a heavy weapons team with heavy bolters and an exorcist. I deployed my terminators right in front of his squads and a tact squad in a rhino. He went first and couldn’t really see anything to hit me when he forces can on. My turn 1 saw my terminators wipe the near squad of sisters and throw some wounds on another from shooting. This game went pretty quick and I won’t bore the audience with the details. My terminators carved a bloody path straight through the sister’s lines. They took out a 10 man squad each turn and I believe on turn 3 the canoness assaulted them and belial took down 3 and the lightning claw term took down the canoness. Speeder was able to take down the exorcist with a side armor shot after making all his cover saves from a turbo boost. And.. the heavy weapon squad eventually ate too much pred fire and went down. Massacre victory for the DA.

Round 2. VS. Dragon Warriors (CSM)
I finally got to play my friend DJ’s brother-in-law ben with his CSMs. This match was going to be fun, I love playing with guys I know. Its why I love supporting the local tournament scene. The mission was here to bone me however. I played on a VERY urban board. I mean.. VERY. I think there was more BLOS terrain than flat ground. Not good for an army like mine that relies heavily on its ranged fire power.. than the bomb hit.. night fight rules would be in effect the entire game… wtf is that? Really? On this map? His list was nothing fancy, prince with wings, mark of slan. 1x defiler. 2x 10 Man CSM squads in rhinos and a 10 man zerker squad in rhino. Great.. a cc list on a night fight GAME. Ouch. I thought maybe I could punk his defiler and prince and then swing back across my lines and defend against the zerkers and CSMs. I castled up in the corner and rushed my termies out to meet the defiler and prince, it worked great.. save the prince kept making his invulns and the damn defiler took 8 penetrating shots from shooting and terminator hammers and was still standing… that was the game. Failing to take down that defiler meant the zerkers got the charge off on me and wiped my terminators. Just too many wounds even with the apothecary. I was able to take down the prince with melta guns and the defiler luckily got immobilized facing a wall. (lol, I gotta say that was pretty funny) so his battle cannon was meh which made me happy. I took down each squad to less than half but he got me to almost nothing.
Now.. I gotta say… ben was a great guy, really fun to play, we had a blast in round 2. But that night fight for the whole game has absolutely got to go. I don’t know why our local tournaments are so in love with this idea, it completely bones a non-assault based force. Here, I have an idea.. whynot make the entire board dangerous terrain. How would you assault-based armies like those apples? It’s the same thing. So stupid, should not be there. I played a decent round, but the scenario completely screwed my army. Time for lunch and I was 1 and 1.



Round 3 vs. eldar (john from turn 8 podcast)
john had a pretty decent eldar list, a little bit of everything here. An avatar, wraithlord, squad of war walkers, a far seer with a guardian squad, guard squad on bikes, 2x venoms, and a transport with dragons inside. (if I remember correctly). The mission was capture the flag, which I must say, was a really really good mission. Steel Mike made up for his blunder on the night fight game with this one. Basically you and your opponent deploy spearhead and there is a ‘flag’ in each opposite corner. The goal is to invade and capture the flag and bring it back to your deployment zone. Any model is a BS can carry the flag and you cannot put the flag in transports. I thought it was great. This is the kind of uniqueness I was hoping to see at this tournament. I was very afraid of the jet bikers picking up the flag and turboing around the map for the rest of the game. So… I deepstruck my termies on turn 1 (love deathwing assault) and scatterd 12” which honestly ended up being VERY close to the other objective. So on turn 1 I had one objective. And was already running it back to my side and.. there wasn’t really much he could have done about that considering he had to go through my terminator HQ squad to get that flag back. I sped both rhinos up 12” in a T, making sure not to waste my smoke where I didn’t have to. I secured the second objective as well on turn 2 and tried to create a wall of rhinos to escort it back to my side. No such luck. As I was running that flag back, the wraithlord was too much and eventually killed my little 5 man squad off. I had to break off belial from my terminators to join the second tact squad to carry it the rest of the way. The predators were my MVPs in this mission. Heavy bolters took down both venoms, a bunch of jet bikes and the war walkers once they came in. the speeders were decent as well, taking down the transport and a few war walkers. I felt bad about john taking the avatar. I focused fired it on my turn 1 and dropped it before it even got to move. That’s not right. My opponent ended up contesting my one flag with a late game jet bike boost luckily passing his dangerous terrain. And I failed to get his last one into my deployment zone. I forgot it was only 18” not 24” (bah humbug there). And with some secondary objectives I managed to get a pretty good victory. John was a great guy to play and hopefully he learned a lot and got some good stuff for his podcast.
Onto round 4.

Round 4 vs. IG.
Seriously… IG? I think what.. 3 players took IG to this tournament and I get to play one of them. And it was the cheese.. the hot stinky cheese. 3x hydras, 3x vets in chimeras, 1 3plasma, 1 3 flamer, 1 3melta, and a command squad with all melta and an empty vendetta. Ouch. It was going to be tough. I was ready. I hadn’t gotten much play testing versus this type of list but I had a lot of good fire power and my terminators would be a problem for him. Pitched battle deployment but objectives would be rolled for at the beginning of turn 5. Interesting.. it was either table quarters or annihilation.. well.. I was hoping for quarters. Haha. I wanted to go first and get an alpha strike on that gunline. Bring down my terminators.. 10 in scatter, just nicking the very corner of one of his chimeras.. roll on the deep strike mishap.. terrible accident.. destroyed.. great… well this game was over right then and there. No seriously, there really is no reason to even talk about the rest of this match. I lost 40% of my army on turn 1 to a BS scatter and result and now I just spent the rest of the match getting blown off the board. I did managed to take down a few chimeras, the vendetta and 2 vet squads but it was just too much fire power versus a wounded duck of a DA army. Sorry for the sad game. So I would up 2 and 2 for the day. Pretty upset that out of my last 3 tournaments, twice has my command squad been lost of deepstrike mishaps.. and both times was a scatter of 10” +. Ugh. Thems the breaks I guess.


Overall thoughts:
Really really fun tournament. There are many items I would like to address, but I’ll just name a few.
1. Love the fact that many of the young bloods (age 14 and younger) were playing each other the first few rounds. VERY good idea. I was worry about some of our new guys going up against some heavy hitters and really not enjoying themselves. Did not happen. Great great planning on that part guys.
2. Remove the night fight the entire game mission. Its completely stupid. End of story. Remove it.
3. Armies on parade was kind of lame.. I had my guys in the back and hardly anyone even came through the whole way to do it. Eh. The best person won, no doubt there, but I just don’t think it went as well as it could have.
4. Golden grot, I would think about losing this. Just too many events packed into one day. (unless event started earlier, see below)
5. SPACE – dear lord, for a couple of my matches I was little rubbing up against the person behind me and it was really difficult to move armies around and I can’t believe we didn’t have more display boards being turned over. There was plenty of room in the front of the garage if we didn’t have so much ‘extra stuff’ going on. Honestly we didn’t need that much more room, just a wee bit more to give ourselves some breathing room.
6. Free drinks. Love you guys. Thank you thank you thank you. Epic. Nuff said.
7. Raffles. Great. Hope you guys made a bunch of money for the club. This was a great idea and I think it worked very very well. We had guys in our club that knew they wouldn’t be winning a prize but still had the raffles, so they were waiting in anticipation like everyone else.
8. Time. Berks guys put on a great event, lots of things happening from all aspects of the hobby. Give yourselves more time. Start an hour earlier, that would give more cushion to the rest of the day. More time should have been spent explaining the events and what to do and where.
9. Sportsmanship. Yes yes, it is a ‘hobby style’ tournament but I hate sportsmanship. It doesn’t allow any room to maneuver. Say.. your opponent is doing something illegal in the game, and you call him on it and look up the rules and you are right. Bam, you just got NO sportsmanship score. I know that’s not how the system is supposed to work, but it’s the truth. Also, if you table your opponent, his way to ‘get back’ at you is to drop your sportsmanship. I’ve seen it done to me and to other people. Its also a way to gang up on someone who is doing well to try to boost your club mates in front.
10. Appearance scores from your opponent. See sportsmanship above.. why can’t appearance be done by a TO and its just an objective rubric. This way, your opponent doesn’t have the opportunity to get revenge upon you in the soft scores.

End rants.
This was a fantastic event. All of my club mates and I had a GREAT time. It was the first tournament for a lot of them and they had a blast. Everyone on the berks staff was very friendly and quick to get you whatever you needed. I loved being able to meet some of the berks guys I have only known through the forum. DJ and Ben and Hugo. And It was great getting to see the members I’ve already met. Aki, apoth, Archer, Charlie, etc. (sorry if I missed you). I will be going back next year, hopefully Lancashire can sponsor some tables.

-Brother C.

Monday, July 19, 2010

Thousand Sons vs Dark Angels!



Bloodthirsty Thursday!

Another Thursday night match-up battle report here. This week I tried out a new list vs the DA who have been having quite the run on me lately. I've lost around 4 matches in a row vs them with my Tzeentch themed list. I gotta admit, at this point I'm getting rather frustrated with how terrible Tzeentch is, but I will stick with it! I will not abandon Tzeentch, the warp is fickle and power waxes and wanes.

Now, I do realize there are a lot of problems with a Tzeentch themed army codex wise, and they definitely need an overhaul as far as that is concerned but I am determined to make them at least semi-competitive. It just seems like there is no hope when I can't even come close to beating Dark Angels! (No offense Brother C!)

This week I ran an experimental list that I posted previously. My hope was to be able to get the land raider down field and drop the terms to cause some damage. But I quickly found out how overrated land raiders are. I attempted to move up the right flank and avoid some fire, but low and behold, a single multi-melta shot ended my plans. The land raider popped and I was left high and dry. In retrospect, I think I did misjudge distances, he barely got the extra penetration for the shot, so it might have been better if I was more careful.

However, I still feel like my list just can't field enough firepower to even crack his transports so I can eat the juicy things inside them! Maybe it's just that I need to learn how to play the list better, but I just feel like there is nothing I can do against mass mech with Tzeentch. Any tips would be appreciated!




Friday, May 21, 2010

Blood Thirsty Thursday! Bellean Sector Ambush!


When we last left Vedrix his small detachment of Rubric marines were attempting to secure ancient eldar artifacts that could help Ahriman gain access to a more vulnerable part of the eldar webway system.

Vedrix made contact with the Disciples of Caliban and in the ensuing skirmish the Thousand Sons renegades made off with the technology, prying it from the cold dead hands of the Dark Angels.

Now, days later as Vedrix and his fellowship are being pursued as they attempt to leave the Bellean moon and return the spoils of war to their master, Ahriman.

During the waning hours of the afternoon the column of Rhinos ground to a halt. The daemon Vedrix was as a stone statue in the withering heat. He sensed a ripple in the warp. Without uttering a word the sorcerers of his fellowship fanned out to take up defensive positions, their thoughts as one. The empty suits of armor that were the Rubric marines obeyed their masters without hesitation.

In the silence, Vedrix and his forces slowly crept into the center of the ruined town. Then, from above, a white hot ball of metal crashed down into the sands behind one of the massive defilers. In the blink of an eye, the arcane wardings upon the defilers crumbled and the crazed Defilers surged to life with violent roars and dark screams. Vedrix had unleashed them upon the form of a black and green dreadnought that emerged from the smoking drop pod. On its hull, the white lion, the Disciples of Caliban were upon them.

With unholy fury the defiler tore the mechanized arm from the hulking form, sparks and debris littering the air. Simultaneously another massive claw ripped a small, now gore soaked, corpse from the Dreadnought. It crashed down, a ruin. From the flanks the Rubric Marines engaged Ravenwing bikers as their Rhino transport was pelted by rays of intense heat. They fired their sorcererous shells into the warriors as their Sorcerer unsheathed his gleaming sword impaling one of the riders.

On the other side of the field, Terminators lead by Interrogator Chaplain William and Captain Adso appeared, but they misjudged the blood lust of the mighty defilers. Such is the arrogance of loyalist dogs. Distracted by a spray of bolter fire from the nearby ruins and shaken by their teleportation through the warp, the Terminators were too late to react to the thunderous charge of two Defilers. Razor sharp metal tore through their armor with bone crushing force. Adso and William narrowly avoided being instantly destroyed in the fury, dodging sweeps and high strikes. William's vision turned black, the shower of blood that covered him from the disemboweling of his brother terminator was all the Defilers needed to find their mark. Adso turned to see his Chaplain's head hurling threw the air. Adso faltered, and was instantly lifted into the air by one arm as another massive claw tore his body in two.

The Dark Angel Techmarines battled off crazed dreadnoughts as Tactical Marines lept from their Rhinos and fell upon Thousand Sons. The Sorcerer fought wildly and found his mark, taking down four of the emperor's pups with unearthly speed. The force staff hummed as it blasted their souls from their bodies, their armor collapsing with a clang. But there were too many, eventually they were overwhelmed with a withering barrage of bolter fire from advancing Rhinos.

The Dark Angels Techmarines had to slice the still grasping hands of the rubric marines from the eldar technology.

Another of the Sorcerers summoned his courage, another dreadnought emerged from a smouldering drop pod spewing blue bursts of plasma and fire plumes of flames immoliating his Rubric body guards. He heard the faint whisper as a green dust rose out of the charred blue and gold armor. The fool would pay for that. The earth shook before the towering dreadnought as it bore down on the sorcerer, he felt a cold chill as he was engulfed by its shadow. Stone and sand flew in all directions as a mammoth mechanized fist struck the ground where the sorcerer was standing. As if he had foreseen where the blow would land, the Sorcerer dove to the right and readied his melta bomb. A quick shoulder roll and he was primed and in position. The internal mechanisms of the dreadnought turned to a molten white hot mixture and poured like blood on the ground, with a slow creak the behemoth began to fall backwards. After the cloud of dust had cleared, there stood the venerable Sorcerer, "Where is your faith now, worm" he spat.

Vedrix fought valiantly but was wounded and was forced to fall back. The Disciples took the spoils of war, but at a great price.

The Bellean moon is starting to turn into more than an average recovery mission, The Disciples are planning something, and vengeance will be had here.



Tuesday, May 11, 2010

Dark Angels Vs Necrons Battle report

Amazing 40k, new players showed up and Brother Cornelius and I had our first match against each other. The game was fun and competitive. It was an Annihilation match with spearhead deployment, I won the roll and had Brother C. go first. Brother Cornelius has essentially perfected his alpha strike, and let me tell you as someone who has experienced it firsthand, it hurts! On turn one he used his scout move to get right into my front lines and killed my destroyer lord and the seven scarabs he was accompanying. He then had his terminator squads deep strike right into my defenses. during the game though I miss played the we'll be back rule with the monolith, so essentially I cheated albeit unintentionally. I reread my codex after the game and discovered my mistakes so I relinquish my victory to Brother Cornelius who likely would have won had I not had an unfair advantage.

Monday, April 5, 2010

4.3.10 : Orks vs. Dark Angels : Battle Report

Battle Report:

Disciples of Caliban [dark angels] vs. Prophets of WAAAAGH! [orks]

mission: capture and control
game: pitched battle
army size : 2000 points

Prophets of WAAAAAGH! [henceforth referred to as PoW] took the field first. He placed his objective in his lower right corner and I did the same. Therefore the objectives were as far away from each other as I could get them. I knew I would have an advantage of mobility this day and did not want his ork hoard ganging up on any of my units.

Deployment:

He deployed everything. 2 trucks full of boys and a big gunz for defense and 4 trucks with boys, 2 big gunz and a copta squad to try to take my point. I left everything 2 term squads one with belial (brother adso), 2 ravenwing squads and a vernerable dred with drop pod in reserve. I also fielded 2 scout squads as infiltrating units. My deployed units were 2 preds with TL lascannon and 2x heavy bolters and a rhino with 5 man tact squad with plasma. All of which were on defense.

I infiltrated my 2 scouts squads in the middle of the board to distract and just be a nuisance as the ork sped across the map with his forces.

Turn 1.

Orks move out. completely annihilate one scout squad. However they forced 2 trucks to disembark, one less turn of sprinting across the map. without the use of camo cloaks (where's my 5th ed. codex?) I think they did a pretty decent job. Big guns unloaded on my preds, taking off one of the heavy bolters.My turn.

I deathwing assaulted Brother Adso and crew (5 terms, 3 claws, 2 TH + SS) just in front of the cover around the objective. He was not ready for this. fire from both my preds and rockets from the 2nd scout squad took down most of the copta squad in the middle and an assault by the scouts finished them off.

Turn 2.

orks continue to truck (literally) across the field. big guns take more shots at my preds, destroy another heavy bolter. Orcs on defense try assaulting my Adso squad, Nob with a powerclaw takes out my two TH+SS (gg invuln save rolling) but he loses quite a few boys in the process. my turn

Dreadnought deepstrikes just behind Adso's squad. Ravenwing squad 1 comes on the outflank behind his big gunz shooting at my defense. Take out the entire squad from shooting. Leaving his trucks in crossfire for the next round. preds drop a truck and boys get shot a bunch. Scouts still holding middle as a speed bump.

Turn 3.

orks rush my preds on defense. did not quite make it. shoot at my scouts in the middle after disembarking. (nice) and finish them off. They did their job well - will continue to use them in future games. big guns shoot at ravenwing but some bad rolling saved the bikers. warboss moved into assault the dread. between the pod and a wall of the terrain, the orcs were forced into a cattle chute to assault him, the warboss leading the charge. but Brother Cornelius in his dread was too fast, as soon as that adamantium skull came around the corner, he was grabbed by the neck and crushed to death. A nob with powerclaw managed to stun the giant for a round. Alex (the ork player) was not ready for his warboss to go down so easily. Adso's group killed more boys defending their HQ and nearly taking out Adso with a wrecking ball. (good rolling on his 5+ invuln.) My turn.

Adso's group continues to fight at their objective. Ravenwing 2 come on the outflank behind another big gunz. and take it out. ravenwing 1 goes after truck in the middle, blows it up, and shoots the boys in the crater. preds destroy another advancing truck and shoot up the boys in the crater just before they get to them. dread is stunned and deathwing squad 2 still in reserve (bad).

Turn 4.

Orcs try to assault preds on defense, no avail. missing with all powerclaw attacks. Assaulting the dread only results in another stun. boys continue to pour onto Adso's squad. wrecking ball misses. big gunz rolling fails again to damage ravenwing who now have complete control of the field. My turn.

Deathwing squad 2 come down prepare to assault the last big gunz. adso continues to fight toward the objective. predators finish off assaulting squad of orcs. rhino races to control my objective. ravenwing finish off another entire squad of boys in the middle.

Turn 5.

Orcs try to bring their last truck up for a final charge. hoping the game will not end on turn 5. big gunz try to shoot at terms, all saves made. dread is assaulted again, taking out the multi-melta. boys are being thrown at Adso, trying to stop his advanage. the claws are just tearing their fowl smelling flesh. My turn.

Adso finishes off the entire squad but 1 nob. deathwing squad 2 assaults big gunz and wipes them off the board, consolidating roll, puts them within range of the enemy HQ. preds explode last truck and ravenwing fire shots at whatever is still moving. dread uses heavy flamer on boys nearby.

Game ends on turn 5.

final score: ork objective: contested DA objective: controlled by DA

winner: DA

Commentary:

Alex, the ork player, is still very new to the warhammer community. I have had the benefit of seeing his develop as a player with absolutely no idea of what he is doing, to making very good decisions for his army. I have seen large leaps and bounds in his play style as well as the units he is fielding. I think his nobz with powerclaws really were his best unit. they were a threat in melee, and a threat to my armor. keeping my dread stunned a losing a weapon, just missing on my preds and putting the hurt on my termies. He had some real bad luck with his warboss. I felt bad taking it out in one turn, but I think he learned from the experience. The big guns did not serve alex well at all. managing just 2 destroyed weapons for the game. Some firepower from the back would have been good to defend against my ravenwing who ran circles around his units. playing a pitched battle, I think it would have been in his best interest to simply line up his attack force and send everything at my objective. I don't think I could have stopped that many orks without major losses. The scouts served very well as a deterrent for him. (oh look squishy units to kill) meanwhile not focusing on taking the objective and letting my ravenwing and preds shoot everything to death at range.

I think the most important lesson Alex learned was not to listen to his fear. He admitted he didn't rush all his boys into my objective because he was afraid of my defenses. But the truth is, I don't think I could have stopped him if he did. I had prepared for this, infiltrating my scouts, forcing him to make a decision, assault the scouts or the objective. This is the first time he experienced the mental battle side of the game and it was a great learning experience. I also strongly recommend nob bikers for him. to try to reign in some of my mobility and have a force to compete with my terms.

it was a great battle, both players had lots of fun.

comments, suggestions, questions, flames?

Tuesday, March 9, 2010

Entry for Umbra Atrum

I was very proud of the showing by the Disciples of Caliban on 40k day. I was a little nervous about how well my squishy tacts would hold against the relentless ork hordes and the nidzilla steamroller. In fact, they did very well, outfitted with plasma guns, pistols and power weapons, they really held there own as the enemy time and time again through their waves of foolish oppressors against the wall of dark angel green. The Lion had bestowed much might on the few who still fought for righteousness.

The match really turned once all threats to armor where disposed of. (of which there were very few) The venerable dread carrying Brother Nicholas quickly took the field and assaulted the less than equipped necron forces. Even the great orb of resurrection was not match for where Nicholas sent those soulless automatons.

The whirlwind and predator continually reigned fury upon the unprotected armies of the orks, leaving nothing but craters of smoldering ash to fuel their fervor.

commentary:

I'm not sure what the point of the monolith for the necron forces was. It seemed misused and underutilized. Perhaps a different strategy for this unit would better suit the army the necron player fielded. As Moros has pointed out, time will tell, as it fell victim to the dice gods very early in the match. I feel that scarabs are really key to a necron force, especially in a 1000 point match. providing cover saves for destroyers and heavy destroyers would have proved challenging for our artillery to overcome.

The ork player is very new to warhammerdom and it showed. We are helping this apprentice along and he would have benefited from less troops but better equipped troops. Essentially no range, and no AV, is a recipe for disaster against 3 mechanized marines.

Now this is a debate I was having with my own forces, but Agni Prime's forces were very strong indeed. Having the benefit of a shiny new codex, is a double edged sword in my opinion. Everyone is awestruck by the uber units which are always released, and as such they sacrifice numbers for sheer power. Thus, his forces of 2 troop units + HQ with 2 heavy support, just was not enough diversity or plain numbers to contend with 3 balances marine armies. Having both heavies be burrowers also meant, for most of the game he would only have 2 troop squads on the field. its just not enough bodies to absorb range fire. You can't have your troops doing all the work for the entire army. Less your army is all troops (go Dark Angels!).

It was a fun match. the three opposing players definitely learned the value of having some AV in their armies. A new player was introduced to the game, and again, carnage is always a reward.

as for myself, I think I could have been a little more aggressive with my dread, especially once we knocked out their AV units. I still think I underestimate him. I think that is true for our entire side in the match. We should have really assaulted and tried to wipe them. I understand it was a friendly game, but against more serious players we need to exploit weaknesses a bit better.The whirlwind in a 2000 point game seems worthless, but in a 1000 point game, troops are on foot, and prime targets. It was definitely worth its pointage in this match.

of course I always think Moros needs to get his HQs more involved in the matches. He drops oodles of points on them and they usually barely get to see action. He just camps in his little tin cans in the back, shooting with lass's and the defiler cannon, and fends off enemies that approach, but with his HQ choices, I believe he should be getting in the enemies face much more than he is. Although, you really can't argue with victories now can you?

great fight guys, looking forward to next month's match. April 3rd. location to be determined.

Brother C.

Friday, February 26, 2010

40k Friday! - Battle of Encratis IV - Ahriman's Renegades vs The Disciples of Caliban

We have fresh reports from the front! Another great day of battle and slaughter has concluded. The Disciples of Caliban have once again tracked down Ahriman's renegades. This time the battle raged on the desolate and forgotten planet of Encratis IV. Ahriman and his prized pupil Moros investigate the ruins of an ancient Imperial Library whilst their relentless Dark Angel pursuers hone in on their position.

Long forgotten beneath the sands, the ancient tomes waited. Their heretical authors word's called to Ahriman through the warp. With this knowledge he would be one step closer to unlocking the secrets of chaos and claiming the power for his own.

Fate would have it that The Disciples of Caliban's pursuit of the Sorcerer Moros would lead them to finally engage Ahriman's vanguard. The Disciples too have discovered records of a lost Imperial outpost rumored to be in the region. They must stop the grimoires from falling into the hands of the chaos filth and redeem them for the chapter.

The day went to the Disciples of Caliban. Their armor and merciless Ravenwing proved too much for the forces of Ahriman this day. They moved quickly and destroyed the Predator and monstrous Defiler of chaos. With their heavy support neutralized, Ahriman and Moros with their loyal Terminators charged forwards with the Land Raider. Meanwhile the Aspiring Sorcerers with their Thousand Sons bravely held the line against Master Belial and his Deathwing Terminators who deepstruck into the back lines.

Belial was at the mercy of Sorcerer Qoheleth's force sword, when at the very last second he parried the fateful blow. In the resulting round of combat Master Belial sent his foe back to the warp.

With their lines broken and their automaton warriors receiving grievous fire from all directions, Ahriman broke rank and attempted to secure some of the ancient texts. Tzeentch had other plans this day, as the perils of the warp overtook Ahriman and he found himself drained. Sorcerer Lord Moros and the remaining terminators left the fighting to protect their leader.

The Disciples swept the field as Ahriman was denied the secrets of the Library on Encratis IV. Victory to the Dark Angels!

Moros vows this day to return the tomes to his master and seek vengeance upon the disciples!

-----------------

Another Great 40kFriday!

Congrats Brother C on the victory! When next we meet, things will go differently. Tzeentch has foreseen it.

Wednesday, February 24, 2010

40k day

Our first official 40k day is soon approaching. For all those interested in attending; the site will be the House of Moros. Times will be posted soon. (we are working on getting a google calendar and e-vites for future events which will make this process go a whole lot smoother)

As a way to break the ice for our first event we will be hosting a single match open for all players. It will be teams divided equally between present parties. Each participant will deploy a 1000 point army for battle. Teams will be decided by the fortune of the dice. Again, this event will serve as much as a meet-n-greet as an actual battle; as well as an opportunity for some of the more veteran players to introduce and teach the game to the players just starting their armies.

For future events we will be renting space from a local business for mini-afternoon tournies; so check back often for updates on when those will be.

In the upcoming weeks, prepare for updates as I build my own dark angels army list and miniatures. Like Moros, I will be sharing all the nitty gritty details of how to go from codex to conquer; with anything and everything learned in between.

Hope to see you all at our live event on the 6th.

Followers