Warhammer Fantasy Battle Report - 2500 points
Lizardmen vs. Orks + Goblins
Deployment. 12" from edge. Victory points.
New year, resolution…. Put up more blog posts.. including…
battle reports. First one of the new year.. is a fantasy report. 2500 points my
lizardmen vs. Warbringa's O+G.
Lizardmen list (approx.)
Slaan - lore of life
3x 25 man saurus blocks
2x 10 man skink skirmishers
2x 3 terradons
2x 2 salamander units
2x 5 man chameleon skinks
scar vet on cold one with burning blade of coptec
7 man cold one calvary unit
3x 25 man saurus blocks
2x 10 man skink skirmishers
2x 3 terradons
2x 2 salamander units
2x 5 man chameleon skinks
scar vet on cold one with burning blade of coptec
7 man cold one calvary unit
O+G (approx.)
Choppy warboss on warboar
lvl 4 savage ork shaman
lvl 1 goblin shaman
spider
big block of night goblins with 2x fanatics
big block of savage orks
rock lobba
3 man river troll unit
block of black orks
chariot
lvl 4 savage ork shaman
lvl 1 goblin shaman
spider
big block of night goblins with 2x fanatics
big block of savage orks
rock lobba
3 man river troll unit
block of black orks
chariot
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John ended up deploying his forces very distributed
throughout the board, because of which, I ended up throwing down my skirmishing
chaff to see where I could take an advantage, I decided to sorta castle up in a
corner. It looks pretty bad on deployment, but
the terradons will vanguard, and the skirmishers will march 12" out
of the way of the blocks.
Gonna give you guys a bulleted timeline of events…
Chameleons appear, one squad on each flank, goal is to hit the chariot, rock lobba and
trolls. Terradons vanguard up behind the two towers, ready to drop rocks on
turn 1.
Orks just move up. Nothing in range.
Lizards move up, drop rocks from terradons. Kill one and
wound another troll with chameleon and rocks, move out of charge range of the
trolls. Saurus all move up (mistake) deal
two wounds to the chariot, but he is still up (makes a ton of saves, not
good for the right flank). Scrolls a dwellers.
--
Ork chariot kills chameleon squad with impact hits, ouch. Trolls
pivot to charge, spider charges into saurus block. Black orks charge
skirmishers, they flee, charge the salamanders, they flee. Spider wins combat,
steadfast and hold.
More shots into trolls and rock lobba, plinking wounds off. Kill
the chariot with combined blow pipe shooting. Saurus flank charge spider, scar
vet pushes forward to start hitting flank and come from behind. Calvary wheel
around. Slaan irresistibly casts dwellers on the savages, takes down a third of
them, warboss and shaman are fine. I roll a power drain and he loses 2 levels. Ouch.
I lose shield of thorns and dwellers. Spider
eats lots of saurus, steadfast and hold. Can't penetrate that high toughness.
--
Savages flank charge saurus block (was really hoping to pop
the spider that turn) and spider continues to eat more and more saurus. Everything
else wheels around.
I forget to charge my scar vet at the river trolls, bad bad bad, tower blocked my view of him and forgot all about him. Salamanders and terradons keep plinking away orks here and there.
--
I forget to charge my scar vet at the river trolls, bad bad bad, tower blocked my view of him and forgot all about him. Salamanders and terradons keep plinking away orks here and there.
--
First saurus block breaks and flees off table. Skirmishers flee
off table. Savages and orks keep grinding down saurus, but saurus are holding.
Calvary charge into flank of spider, trolls go down, rock
lobba goes down. Salamanders throw flames into black orks but its not enough. Being
immune to panic checks really hurting as I have terradons ready to sweep them
in the backfield. Spider is still up despite the calvary charge and continued
saurus grinding. Flesh to stone is keeping them alive.
--
Savages run through a saurus block and turn around to face
next assault. Spider finishes off the knights. Black orks slowly making their way around.
Saurus finish off the spider, finally. But savages finish
them in the next round. Continuing to plink away with salmanders, but not
enough damage.
Scar vet finally gets in combat with savage ork block. Challenges
shaman and chops him up.
Next round warboss challenges and scar vet is chopping him
up.
Skirmishers do not charge in, as they would just be free
points. Scar vet chops again at warboss, has one wound left when game ends.
Close game, I would have had to take down at least the block
of savages or the block of black orks to pull out the victory. Lots of blood
and dead bodies.. but..
Victory - Orks and Goblins.
Great game against a great opponent. I made some major
mistakes. Forgetting about the scar vet for 2 rounds was HUGE. Once he was in
combat, he was just shredding orks. Should not have deployed the calvary unit
in the corner, they should have stayed more central and threatened flank charges. The irresistible power drain really hurt the
slaan. He had a tough time trying to cast spells the rest of the game, even
with the extra slaan dice. I am still very very happy with the list, and I am
still planning to run the list at our Fundraising tourney in February.
Good game Mr. Warbringa, next time my friend.. next time.