Saturday, February 25, 2012

Cabin Fever 2012 Review




Brother C here,

finally getting around to posting my Cabin Fever 2012 review.

Battle Reports, etc. to follow but for now, its just the review and pictures of some of the armies.

yours truly taking 1st place.

word of warning: since this is a review, I will be splitting hairs. This was a fantastic laid-back event where everyone had a great time. So saldy, i will be focusing on some of the negative things that I noticed, but please please, know that this was a great event and everyone had a blast (which honestly is the most important thing anyways)

enjoy.



REVIEW:

Swag: I thought the swag was ok. We got some what looked to be Mechanicon left overs. A tape measure, ruler, I got a special measuring template from the Guild because I wasn’t using one in my games. Steel Mike gave me a dice for losing to him. Haha. Actually its awesome because I love the Berks dice. And.. we all got Jawaballs cast bases, which actually were pretty sweet. Not too bad, but I just can’t get excited about Mechanicon swag when those guys (save Doug) didn’t even show up at the event. I wanted Cabin Fever stuff, or Adventurer’s Guild stuff, or at least just GW stuff. Maybe I’ll just have to print out a kizmat and stick it over the ‘M’ on the tape measure, heh.

Competition: The level of competition for this event I would have to say was so-so. The top player after day 1 could not even make day 2 which meant the whole bracketing system had to be reworked. Not to mention, it was hard taking first place, knowing that I had not beaten the best player who came to the event. We also did not see the normal competitive armies/lists that you would normally see at a GT event. No one took Grey Knights, only one space wolves player, no Blood Angels. No Dark Eldar. The 3 IG players were more infantry based than the normal chimera/vet spam. Having said that, the guys that did come, brought a lot of experience with their armies/lists/ and play style. Sure we had a lot of foot slogging orks, but the foot lists were decent, and the players knew how to maximize their effectiveness. Fate Crusher is also always a threat that can’t be ignored. All-in-all, I would say the competitive level was decent, but not top tier. I had to earn my stripes for sure, but there weren’t any whine and cheese parties going on either.

Venue: I told Rich and Todd during the event that I was so glad the venue had changed. Sure it would have been real nice to be near a bar to buy poor Adam a round after our game, but there it just something special about having a 40k tournament in a gaming store. Being surrounded by merch and tight quarters I think was definitely the right place for this event. I also thought it was a great idea that the organizers had when they alternated GT players with Noobhammer players throughout the tables. Integration, not segregation. It worked. I really felt we had a strong group, everyone involved, together. It made for a nice atmosphere to play in. I know I really enjoyed playing near some club mates who were taking part of the noobhammer event.

Game Length:
WAY TO SHORT. End of story. 2 hrs is NOT long enough for day 1. sorry, we’ll have to start earlier next year or something because.. when 3 out of 4 games only get to turn 3, its just silly. I hate that my opponent puts units in reserve and they actually don’t even get to come on because the game ended so soon. I also believe I had a HUGE advantage in that I won most of my dice rolls at the beginning of the games, and chose to go second. Meaning.. at the start of turn 3, I knew it was going to be our last turn and was able to do things that would leave me completely exposed and vulnerable.. but.. knowing that it didn’t matter because the game was going to be over. For instance, only shooting a trygon to half wounds, and leaving it alone, just to get half victory point out of it. And playing against someone like steel mike, who just had waves upon waves of orks, I had fought threw like 4 waves of them till turn 3, and I was just starting to mobilize up and get out of my corner, but time was called and I wasn’t able to get going fast enough. Props to him for the strategy, keeping me bogged down for so long, but I just had the feeling I wasn’t playing games against their players.. just skirmishes. In fact, the only full game I got was against Daemons.. because.. well.. its daemons.

Rules: so.. this was the organizers’ first attempt at the NOVA format.. and, the major reason why people like the NOVA format is that it is SIMPLE. Now.. for some reason, they decided to complicate these rules into crazy, hard to understand rules. I give Rich and Todd credit, until October of last year, these concept was foreign to them. And they really didn’t do a bad job.. I just don’t think people were sold on the NOVA format because it was not fully explained to them in a simple, easy-to-understand way. There was a lot of confusion on Victory points vs. Kill points for example, and we ended up doing several matches where we used victory points and several where we used kill points. Score sheets and sportsmanship sheets were very disorganized. Thankfully it was a very laid back crowd who didn’t seem to mind much.

Brackets: I thought the bracket system actually worked out pretty nice because of so few players. It meant.. if you lost on Sunday, you still had a chance to place. It kept everyone heated for battle and playing competitively. I still agree with how the NOVA format does the bracketing.. but, I still feel like they can emerge somehow so that there is still something to play for, even if you lose on Sunday. Having to wait around for 3 entire rounds like we did at BFS just to see if maybe one of us could have pulled out a ren. Man or something is just silly.

Prize Support: I thought was meh. I thought that first prize, was decent. I won a Ravenwing box set. Which is decent, considering I paid what? $40 for entry. That’s a decent turn around. 2nd place only got an equivalent of a 10man tactical squad. I think is pretty weak. You’re not even making back the money you paid to get in at that point and you won second place. 3rd place got a blister, which I also felt was a bit weak. Now, I do understand that it was only say 12-14 people playing. But if you are going to advertise that it’s a GT, there should be GT level prize support. Sorry. I am happy with my winnings, but felt badly for the runners up. Of course this also was under the umbrella that prize support would be INCREASED due to the changing of the venue.

Tuesday, January 31, 2012

Shadowbane - First Tier

Our very first ever event has been a huge smashing success so far. We have 9 players participating in a Warhammer Fantasy Escalation League. Over the next 6 months, we will be collecting, building and painting a 2000 point Warhammer Fantasy Army.

The first event was at 250 points. See below for details on this mission!



Hey guys! Thanks so much for participating in last nights first League match! It was an epic start! I hope you all enjoyed the story and the mission, I know I did!

I want to send out a congrats to the Warbringa for the win! Those sneaky goblins are really good at preying on the weak!

For those of you that missed it, here is the story so far...

Shadowbane – A Lancashire Wargaming Event

Prologue

In the town of Darnath, on a cold and rainy night, fate has seen fit to bring together a most peculiar group of individuals. Amongst a crowd of hated enemies a hooded figure tells a tale of treasure and glory...

When deamons walked the earth and the old races were still young. Legend tells of the Deamon master Lok’Tal – This menacing deamon was the forge master of the Blood God, Khorne. He created all the instruments of destruction that the hordes of darkness wield. As revered as he was for his creations by the other deamons, Lok’Tal himself was a prisoner in the forges of Khorne. He longed for glory in battle and wanted nothing but to be the most feared deamon in the chaotic realms. He cursed his talent in weapon and armor craft, and with all his fury he turned his mind to rebellion.

In secret, Lok’Tal forged a great sword, the Shadowbane… He imbued it with his hatred for all deamonkind and his master Khorne. This mighty blade could cleave through any foe and imbued them with power over all deamons. It is said that it could even break the bronze armor of Khorne. With this blade Lok’Tal sought to bring down Khorne and claim the skull throne for himself.

But there are other forces at work in the realm of chaos, the cunning Tzeentch foresaw the actions of the weapon master. Lok’Tal had begun to gather his deamonic host for his assault on the Skull Throne. Armed with Shadowbane, Lok’Tal bested great deamonic champions and warriors. His legend grew… and on the eve of his assault Lok’Tal was betrayed… the Deamon-cleaver, Shadowbane was stolen…

… I have peaked your interest I trust… said the mysterious man…

Good, then listen closely… There is more to this tale but for now know that fate has conspired to bring you all here… For I know your hearts. You crave honor, destruction, chaos, and order… but most of all… like Lok’Tal… you seek glory. The shadowbane has been recovered again… and I know its location… the world can be yours to rule in honor or with an iron fist.

But you must do something for me, you must follow in the footsteps of Lok’Tal… build an army, for only the most worthy champion shall know my secrets.

Fate has chosen the warriors… now who will be the one who wields the blade?

Mission 1 – Thirst for Glory
You heard the old man… there can only be one! Will you bring order or destruction? Follow in the steps of the daemon… build your army… but to do that you need gold… lots of gold… and there happens to be a town here, ripe for the looting.

Beg, steal, pillage, or requisition as much gold as you can!

-----

What is next for our heroes and villians? Spend your three weeks wisely and prepare your armies... war is coming!


here are some photos from our first ever Warhammer Fantasy Escalation League.











check our the facebook group page for more photos and feel free to comment, steal, use any of them.

Thursday, January 19, 2012

DA FAQ - Dual Wing Still Viable?

image courtesy of DIES IRAE 40K


Well, DA got a few FAQ updates this week. Nothing much of note here. They did finally fix that scoring single attack bike though. I know some more of the competitive lists were using the mistake to their advantage to create dual wing lists with additional scoring units besides terminators, and not having to take sammy.

Well they finally wised up and fixed the error. Now they just simply count as an independent single unit, not necessarily scoring. So yeah, if you are going to lame the single unitness of the attack bike, you have to bring the master of the ravenwing now.

I personally like this update, it makes much more sense, and it eliminates cowardly ravenwing play, which I am a huge fan of. Now, the ravenwing can do what they do best. Tank hunt. GW has given you a reason to not keep that attack bike in the back, hiding behind a building, hoping to jump on objectives late game, now, you might as well use the attack bike to threaten your opponent. (notice that yes, sometime it will be a threat to keep him behind a building and wait for the right moment to strike).

With the FAQ update, it got me thinking if dual wing is actually viable now that it would require sammy to be part of the mix.

So.. lets see.. without sammy, that gives us 3 max. fast attack slots.

We throw a 3-man bike unit with meltas on there and an attack bike with multi-melta, we are looking at 190 a pop for a grand total of

670 points. eek. Ok, that's a lot, but in order to really make sammy worth it... meaning.. enough bikers taken to ensure that a few may still be around at the end of the game, you would at least need 3 squads. So is taking sammy really worth it? i'm going to have to say no.

In order to roll with multi-wing now, you are going to have to simply accept the fact that your bike units are now strictly for tank hunting (or teleport homering your termies). which.. I don't see necessarily as a bad thing, it just might rearrange some of the lists you have devised.

quick a dirty multi wing?

2x bike squads with 2x meltas + attack bike with multi-melta

1x speeder squadron of 2x speeders with heavy bolters / typhoons

belial + apothecary upgrade

4x terminators with 5x hammers and storm shields + cyclones.

comes out to I believe 1830. which still gives you a little room to play in 1850.

want to go to 2k?

option 1. add 2x dakka preds

option 2. drop 1 speeder and take a 5th terminator squad.

thoughts? have you found a better way to make dual wing work?

-Brother C

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