Sunday, December 19, 2010

Dark Angels - 1850pt Battle Report vs. Orks

So... Brother C again,

getting some practice in for Cabin Fever this week instead of my usual painting spree. Finally got my ARE exam out of way for this month and ready for some hamma.

My opponent was Alex from the club, he usually runs orks in any number of list configurations, this list he was trying a truck/boyz spam list against my term bubble wrap.

we are using 1850 point list with modified rules. 5 objectives. night fight at turn 5+, VPS don't matter, just strictly objectives. pitched battle deployment. all objectives are placed in the center swatch of the board.

I apologize for the poor quality of the images, i did not have no normal camera with me and the lighting was romantic indeed, but not suitable for taking blog pictures of battle reps.

DA win roll off, take first turn, deploys all along the nearest table edge. Terms and dread deployed in front, granting cover saves to the razorbacks and predators beyond. LR on the far side laying down heavy fire at range.

Orks deploy in the corner, attempting to stack the cover save from the big mek. His list consists of something like a b.wagon with meganobs + ghaz. 5-6 trucks full of 12 boys + nob with powerclaw. A group of lootas and a big gunz. I think there was a kill can of deff dread in the mix too.

Turn 1.
DA lascannons and rockets and multi-meltas fill the air and manage to explode 2 trucks, immbolize another and immobilize his melee walker. In the explosions, I managed to throw a wound or two on the meganobz, take out another half squad of boys and about a third of another. The lootas eat some firepower but pass their leadership. Terms move up slightly.
Orks attempt to get their act moving, terrain tests everywhere due to the crater field from all the truck explosions; making slogging across the board very difficult. Lootas take out a term in shooting. (where is my apothecary?)

Turn 2.
More shooting from the DA gunline. Taking out 2 more trucks and immobilizing another. Lootas take enough casualties and are running. Another boyz squad does the same. Dread lines up a line of boyz and flames down 10 of them. Assaults, takes down another 3, nob throws an immobilize on the dread. The squad fails leadership and is swept.
Orks again move up, another squad of boys assaults the dread, he kills one, nob throws 2x weapon destroyed on it. Everything else moves up.

Turn 3.
More shooting from DA gunline. Finish off the big guns. Another boyz squad runs off the table, more and more and more shots into the orks, terms and landraider move up. Dreads fails in close combat (yet again) nob finally takes him down.
Orks move in and assault my pred and razor on a multi-assault (gg self letting that happen) boyz manage to wreck my razorback and nob + boyz throw down some hurt on the predator. Knocking off 3 weapons and immobilizing it. Battle wagon filled with 20 boyz and the big mek throw the assault into my terms. (another multi assault – guess what I learned hard in this match?) led by brother Adso (Belial) the terms throw down some major hurt on the orks killing at least 12, orks manage to take down a term (apothecary.. seriously.. where the hell are you?). since waagh declared, orks are fearless. They stay and take more major casualties.

Turn 4.
It must be noted that the large combat between the 20+ ork bodies and my two term squads was so massive that it got lost between rounds. So.. there was probably more ork slaughter here, but, I end up wiping them in his turn 4. Tacts that were forced to get out of the razorback last round attempt to rapid fire his remaining orks on my left flank, to no avail. 2 wounds on like 12 shots… gg. They are going to eat the grass next round , thought I could take them down with a rapid fire without having to assault, but that was a mistake. Everything else the orks have is moving up and I’m still blasting away, there isn’t much on the field for the orks going into turn 5.

Turn 5.
I move my troops into position to capture the objectives. I have 3 captured and I was kicking myself for not deploying my land raider in the center of the board. I could have probably captured another objective with the terms inside. His meganobz were stuck in no man’s land in the middle of the board, he tried to get them in the battlewagon and charge my terms, but the land raider wreck the wagon this turn and they never got in range. Everything else shot into the remaining masses of orks taking down a few but they passed all leadership tests.

Orks failed to do much left. Orks on my left flank finally took down that predator and meganobz tried to get into assault range my failed. Ork boyz and nob with power claw assault my LR but failed to penetrate its armor.

Game ended on turn 5 with 3 objectives held by the DA and 0 for the orks.

The orks had gotten a taste of bloodlust and forgot all about capturing objectives which actually worked out in his favor. (this is opinion since he did not actually capture any objectives in the end, how could it have been in his favor? He could have at least captured 2 but was banking on the game not ending on turn 5. He had assaulted my gun line instead of trying to sit on my objectives. He was able to take down a few vehicles, but if he had tried to camp on the markers, I had enough fire power to destroy anything trying to camp in that manner. So really, what choice did he have? The biggest mistake my opponent made was my deploying everything in a corner on a pitched battle deployment. The meganobz should have been front and center charging my lines as soon as it could. As it turned out, I was able to tar pool his entire army just be prioritizing my targets in the beginning. I forced him to take long ways around and terrain tests just to get out of his deployment zone. This honestly is what won the game for me. I certainly did not win through rolling better than my opponent, quite contrary actually.

DA final thoughts…

LR absolutely needs to be in the center of the field. Big mistake not having him there ready to tank shock or contest objectives as needed. I was really missing my apothecary list in this one. I had recently updated my list to throw some melta guns on my naked tacts in the razorbacks and switched out my term. Apothecary. Man, I missed him this game. Orks basically have nothing that negate being able to use his ability. 30 points for 1 apothecary upgrade that I could have used twice during the game doesn’t quite seem worth it in the long end. If I do decide to go with an apothecary, I’m going to have to find some way to get some plasma into this list to make it worthwhile. Oh that and can’t let myself get multi assault again like that. That was just unacceptable. I need to learn to fall back with my tanks more and wither my opponent down and set up lanes for tank shocking, especially with orks.

Anyways, feel free to leave any and all feedback from this report. Every little bit helps while we are approaching cabin fever. Thanks for reading.

-Brother C


  1. Good battle report. As an avid Ork player, it sounds like many tactical and deployment errors were made on hte Greenskin side of the battlefield.

    Still,DA's are a tough army and last year, I was the only ork player at both Cabin Fever and Mechanicon. That will change, as this year I think there were 5 ork players at Mechanicon.

    Keep up the good work. Maybe we can get a game in before cabin fever.

  2. Thanks Mike,

    Yeah we are still working with Alex and his list/deployment selection. I think he over estimated how well open toppped armor 10 holds up in a fight. :) he's learning and getting noticeably better with every game.

    DA are a decent fight in the hands of a decent player. they still annoy me with their small differences of the old codex, some for my benefit, most not. still refining my list here and there, trying to squeeze in 2x apothecaries is proving tough as everything is pretty much bare bones as is.

    thanks for checking out the blog, and I know some of us are itching for the practice. trying to get some guys together to head up to your 40k day on the 9th.