Thursday, April 28, 2011

Dream Wizards Team Tournament Round 2:

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Opponent: Chaos Daemons and Dark Eldar.
Us : Dark Angels and Chaos Daemons (Khorne themed)
Primary – Modified Killpoints
(1 per troop killed)
(2 per fast attack/heavy/elite killed)
(5 per HQ)
Secondary – Victory Points (basically to break the tie if one occurred)
Dawn of War deployment (no Night Fight)
This one was gonna be tough. Moros was rolling with a ton of kill points and I was not (thankfully) but I did have 2 HQs in my list and that I knew could be trouble. Our opponents list consisted of something like this:
Daemons:
3x 20 man letter squads
3x daemon prince – no upgrades
1x herald of nurgle
Dark Eldar:
3x ravagers
2x raiders with witches
2x squads of warriors (could have been 3)
1x haemonculus (or however you spell it)

They kept everything off the table. I put on one squad of termies with Ezekiel in cover. Dark Eldar brought everything in on his turn 1 and their chaos player got a wave of the 3x princes and the herald. They castle up the warrior squads on foot, the haemonculus and the herald of nurgle in the far corner in cover (see photos). Everything else hides or tries to line up for shooting lanes.



Our turn 1 sees my 2x termi squads with cyclones drop down and Moros again gets his preferred wave. Now we knew that the 20 man letter squads would be big big trouble as they would carve my 5 man terminator units to pieces. When they came down we would have to jump them with a multiassault and let the higher iniative units weaken them before they got to attack. So we pretty much castled up in a corner (or at least as much as a scattering/deepstriking force can). I got some bad scatters on my one termie squad but I ended up taking out a ravager and a witch raider on our turn, killing 2 of the witches. Not too bad, but I knew they would come and bring down my terminators the next turn along with one of the princes.




Turn 2 saw no letter come down (yay!) but my termies got wiped by the combined assault of 2x witches and the prince and one of our princes got shot to 1 wound left. Our turn 2 had my last term squad come in and most of Moros’ remaining forces.
Turn 3-5We were ready for the letters to start hitting and hit they did. Each turn saw another 20 man squad come in, and each turn saw another 20 man letter squad get pulled right back off the table. The 2 witches from the top of the board edge came down and multiassaulted a terminator squad with Ezekiel, and our herald.




Ezekiel and the terminators held and forced BOTH squads to retreat without taking a single wound. (witches not having power weapons = fail) skarbrand finished off their prince by himself and then took out a raider which tried to hunt down our herald (which he did but immobilized himself in the process) skarbrand assaulting an immobilized dark elder vehicle was not pretty for them. Haha. Each squad of letters that came down got multiassaulted by at least 1 termie squad and extra units from our Daemons. They really didn’t have much of a chance, but it still took some very tricky maneuvering to make sure units were tied up and were able to assault when needed.



Due to the scoring for this mission, it was a lot closer than actual bodies. Moros lost his HQ so that was 5 points right there. I did not lose any of my HQs and actually only lost 2 terminators (2 kill points – love me some terminator troops) so.. we ended up tying on the modified mission kill points but scored a victory with an overwhelming victory for victory points.



Analysis:
Another really fun team to play against. A lot nice guys down here in Maryland. As you can tell from the pictures, the guy running chaos daemons looks like a fantasy guy as well, but he knew his stuff for 40k. the mistake this team made is something Moros and I spent much practice on and what many daemon players mess up during their deployment. They feel the bloodlust and try to deepstrike as close to their opponent as they can. This seems like a great idea, next turn you are into the assault right? Wrong. Any good player will realize that they don’t want those letters getting the furious charge and extra attack bonuses, especially when they have 20 power weapons coming at you. Deepstriking close enough to us so that WE were able to charge them was a big mistake and we were able to exploit it well. Our opponent wasn’t happy about this, I don’t think he was used to pulling off 20 letters before they even got to attack. We played very tactically well and it showed in the outcome.

Onto round 3 with a 30 points.

Monday, April 25, 2011

Dream Wizards Team Tournament Round 1:



Opponent: Blood Angels and Space Wolves.
Us : Dark Angels and Chaos Daemons (Khorne themed)
Primary – Objectives (5 – 2 in each deployment and 1 in the exact center of the board)
Secondary – Kill Points (each model = 1
Pitched battle deployment (Night Fight during Turn 1)

Blood Angels and wolves on foot? Against termies and daemons? Wow, we weren’t too worried about this matchup until the pods starting dropping. Each of our opponent’s side had 5 pods (10 total) Space Wolves had 2 filled with wolf guard termies, 1 with Logan and multi-melta long fangs and the rest with 10 man tact squads. 1 long fang squad was set up in the building on their objective (see photos) the blood angels player was just running 4 – 10 man squads in pods. 2 with libbys and 2 with priests. Lots of FNP and nullzone bubbles. (thank god they didn’t affect the allies) I deployed all my termies close to our 2 objectives with a straight line to the center one. They went first.
Turn 1 (as you can see in the pictures) was about building a pod wall across the center of the table, blocking my termies into the corner.
Moros got the preferred wave and we setup to engage on turn 2 or 3.



Turn 2 – termies getting shot up from the mass of marines, but he is failing to kill enough to stop the advance on the pods. Wolf guard are running around the outside, trying to challenge our objectives.
My cyclones shoot at the pods and are able to charge one of them, but only manage stuns and weapon destroys. (fail) and the daemons setup for the next round.
Turn 3 – much the same, lots of shots into my advancing terminators, and hardly anything into the daemons (big mistake on their part)
Our turn 3, saw 2 pods exploding and another wrecked which meant my terminators were finally pouring through their wall. Daemons flew over and engaged the blood angels near the top of the board. The carnival of blood began.



Turn 4 and 5 were pretty much the same, terminators continued to pour into the lines of tacticals and the deamons princes and skarbrand cleaned up the blood angels. (blessing of the blood god against the only power weapons in the squad? Yes please) Belial (Adso) throws wounds on Logan, and skarbrand finishes him off. It was a tough fight (only because was failing terminator armor saves left and right at the end of this game).
It ended at the end of turn 5 (80 tact marines shooting sure does spend a lot of game time) with 1 terminator in the middle holding that objective and another 2 man squad holding on of ours. And they had a combat squad holding one of theirs, but not the other. Win for the DA and Khorne Daemons. 2-1 objectives and a lot more KPs. Massacre win.



Analysis:
The guys were played (sorry I’m so bad with remembering names) were the top guys from the Inner Circle gaming club. They mostly play fantasy and are just getting into 40k. They knew how the game worked and their list was decent for the tourney. It was hard fought and it came down to one terminator holding an objective for the win. Isn’t that how 40k is supposed to be? The guys were fun to play against and had a great sense of humor. I thought we played that one pretty well, we ended up forcing the wolf guard around the wall to try to take our objectives and they never ended up getting there, they couldn’t decide whether to help their allies in close combat over the center objective or to charge ours. Their indecisiveness hurt them big time. I think it would have been a gutsy call but I think could have worked in their favor which would have been to get the terminators out on the other side of the pod wall (closer to my terminators) and have them just ‘stall’ my advance on the center point. I think that Moros got a little too greedy with the letters. he decided to keep both squads together and hit the blood angels, while I thought he should have split them up and have one of them take out the long fangs in the building and capture that last objective. Honestly it worked out in the end, but I still think a better decision could have been made.

Onto round 2 with a 17 points.

Thursday, April 21, 2011

Team Tourney this Saturday

hey guys,

Moros and I have been real busy (well I have anyway) getting ready for this weekend's Team Tournament in Maryland. I know we had talked about this awhile ago, but its been on the calendar and now its finally here.

its a 2v2 tourney with each side totally 2500 points. (1250 points per player) standard force org charts apply, meaning I can't run all heavies and elites while my partner runs all troops. so.. that's a nice bonus I think for the way our list is designed. we shouldn't be facing too much heavy fire power (hopefully)

anyways, its more of a fun tourney, we really aren't hoping to win anything, just trying to branch out to some other 40k clubs, and have fun doing it.

I will try to post results and pictures on our Facebook page during the event, so if you want to check there on Saturday you can see how we are doing and what we are up against. Hopefully we can get a nice youtube video posted as well since Moros hasn't yet uploaded the hundreds of battle reps he has collecting dust on his HD.

anyways, that's it for now.

our next 40k day will be May 7th from 1pm - 9pm.

Berks Spring Assault II is the weekend after - May 14th. if you need to register and don't have a paypal account, just give the money to me ASAP and I'll send it over to Mike.

thanks guys,

-Brother C

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