Showing posts with label 40k day. Show all posts
Showing posts with label 40k day. Show all posts

Tuesday, December 21, 2010

January 40k Day!


Yet again I want to thank everybody who supported Lancashire Wargaming's December 40k Day!

It was a over the top success for us as we yet again broke our previous records! For the past 4 months straight we have had more and more wargamers drop in and throw down! This time was the biggest yet and we had a record number of tables going for us at once! 5 tables, with 10 gamers going at one time!

The hobby side of 40k Day was also well represented with yet more enthusiasts painting up some fierce looking models!

We will continue the tradition in January with yet another gathering of gamers! The next 40k Day will be held on January 8th from 1-9pm @ 29 Green Acre Road in Lititz, PA 17543.

I want to thank all those who have supported us up to this point and invite you all out again! If you live in the Lancaster area and have not yet stopped by to see us drop in and introduce yourself! We are always happy to meet and teach new gamers and get beaten up by veterans too!

Also, don't forget to join up with our "Road to Cabin Fever" club event, your dedication is what makes things fun. You only get out of it what you put in, so I hope everybody is busy working on lists, painting, and tactics for the upcoming Cabin Fever tournament! 1 Month Left!

It's going to be a good year!

"Emperor show mercy to the fool who stands against me, for I shall not."

Monday, October 4, 2010

October 40k Day Wrap Up! - Milestones!



Hey all! Moros here and I'm proud to announce that Lancashire Wargaming has set some in house records with our last event!

The October 40k Day was our most attended event with 15 wargamers coming out to the fields of glory to test their mettle! We were honored to host you all and we at Lancashire Wargaming want to thank each and every one of your for your support!

We had 4 tables going and at least 7 games being played. We had modeling going on, painting tutorials, the works! It was a glorious day of hobby!

I also want to announce the upcoming official GRAND OPENING of our humble club! We really are making great strides on our quest to bring wargaming to the masses in Lancaster County PA and we want to make sure that the club is growing in the right direction. In order to do that we feel that we need to make it official! So, beginning with the November 40k Day Lancashire Wargaming is going to be signing up club members! All club members will be able to support and help grow the club and share in the vision of a large and popular gaming club in our area!

More details will be coming in the future about our grand opening so keep an eye out.



I want to give a special shout out to all the Berks 40k members that were in attendance! You guys brought a great amount of fun, competition, and life to the party! I really hope we can continue to work together more closely in the future!



Again, I want to thank all those that came out and all those that couldn't make it for your support of our club thus far. We have only been playing 40k for a year and already we have grown a club to the point that is ready to take off! We truly hope you will be there to continue to support us and each other in this great hobby!

Monday, July 26, 2010

July 40k Day - Pictures and Recap!

Hey all Moros here!

I just wanted to post some pics I took from this past 4ok day and recap the day a little bit.

It was a glorious day of slaughter and all was as Tzeentch foresaw! Finally, the cursed Dark Angels lost their victory streak. They were taken down by the Necrons, the deceiver proved to be too much for them.

On the other side of the galaxy the Imperial Guard forces of our newest member attempted to protect their world from the Tyrannid Hive Fleet Agni. It was a blood bath on both sides but the swarms lead by the massive Trygon took the day and secured the objectives.

It was a great time and we were honored to have two new members join us and one of them played their first game at the club! Keep up the good work all! We are doing really well with growing the club and getting the word out!
I personally didn't get to play a match, but that's ok! I had a blast teaching the rules and throwing out tactics! For some reason when I'm not actually playing I have great tactical plans!

One thing I did notice was that we could all use some practice speeding up our games. That way we can get in more killing! But like I said, it was a great day and I can't wait for the next one!
All is Dust!




Wednesday, June 23, 2010

Curbing Club Costs

First let me apologize to my fellow authors for not posting anything recently, I've been swamped with School work. At our last meeting Moros realized that the costs we were creating as a club were greater than what we were collecting as club dues. Currently we have two costs, renting the space for our games and food & drink for everyone. So we have a few choices and I just wanted to talk about them before 40k day. The possible solutions I see are as follows.
  • Increase club dues to pay for snacks
  • Have a Snack table and pay for everything you eat
  • Have everyone bring something to share with the whole club
  • Bring something for yourself but don't expect people to share with you
Last 40k I made cupcakes for everyone, it was cheap easy and it helped lower the costs for snacks. Seroiusly a bag of cheese curls costs about $1.50, buy two and if everyone buys something of similar cost we can keep the club dues down at a lower price. As always visitors don't need to pay a dime for anything and are not expected to bring a snack to share. To be honest I've planned parties since first grade, have a singup sheet to avoid everyone bringing the same thing and your golden. I'd hate to see something as little as this turn people off to the club but when Moros said we would have to increase club dues on 40k day I was not happy. I understand that things like this can't be avoided though and Moros and Cornelius have been fronting the costs for eveyone, it's expensive to say the least. Tell me what you think we should do in the comments and if you have any different ideas put them there too.

Sunday, June 13, 2010

40k Day - June! Tyranid Invasion!

Hey all Moros here, doing a recap of the events of our most recent 40k day gathering here at Lancashire gaming.

It was a day of battle and glory! We had 3 tables going at the same time with a record number of players for our burgeoning club. We had two gamers play their first game at the club and they had a great time! I didn't get to see a whole lot of their game but from the looks of it they both learned a lot, I look forward to facing both the Eldar and the Blood Angels next month!

Over on my end of things I got to attempt to stop Hive Fleet Agni from sticking its ugly bug head where it didn't belong! I faced off against Agni for one of his first official games and I've got to say, we had a great match!

We had the honor of using the fresh new board made by Forsakenname for the first time. It was an annhiliation spreahead game for 2000 points. The Nids brought a TON of bugs to the fight going with the spam method. He did have a few larger creatures such as the hive tyrant, zoanthropes, and a trygon prime backing them up tho.

I fielded Ahriman and his Sehkmet Terminators in my newly modeled landraider with defiler and Tsons making up the rest of my army. Being that it was annhiliation and i was facing an ocean of insects, I decided to let my guns do the talking for the first few turns. I opted to go first so that I could lay down as many templates as I could before they advanced on my position. I holed up in the rear corner of my side of the board and let the shells fly. Only reason I did this was because he only had 1 genestealer brood and the trygon that were in reserves. SO, it wasn't a HUGE threat to force me to deploy in the middle of the field.

It was working out great for me as I racked up 2 kill points in the first 2 turns and killed all but 3 of the genestealers. Bug the bugs just kept coming! I have to admit, I was a bit too wary with Ahriman and my landraider, I should have just charged his zoanthropes with them. The sheer volume of gaunts and gants definitely had a psychological effect on my gameplay.

About this time is when his trygon prime entered play, it burrowed out about 10 inches in front of my fire lines and proceeded to engage my tsons. The real problem here was that I got my troops all blobbed up and payed the price with some great rolling from Agni's Zoanthropes. They really put down the hurt and I failed my invuln saves. With the Tsons softened up the Trygon engaged them in melee and after a turn or two I had lost 2 squads. I really think shadow in the warp is something that should have to be payed for. Getting it for free on pretty much all units that do synapse is a little too good in my opinion, but hey, I guess that's the power of 5th edition vs 4th edition.

So, it was a close one, with the Trygon picking up 2 kill points on the bottom of the 5th turn making the score 4 to 4. Of course, since this is me we are talking about, the game ended on turn 5. I have only ever played one game that went past turn 5. One more turn woulda put me in a great position to win it cause the Trygon was going down to my terminators next turn. I should just learn to count on the game ended on turn 5, since it ALWAYS does for me.

Overall, I learned a lot of the capabilities of the nids from this game. I think the main factor that made it end in a tie was my tactical error. I find myself not being able to 'get into the game' when we are at 40k days. I get so distracted with helping people my gameplay suffers for it. I am not complaining in any way however, I absolutely love helping people and I do have a blast at 40k day. I just think I need to crack down a little bit more so I can be more competitive.

A great game tho! Fun and close! Good work Agni! Next time we meet things will be different!

Also, I wanted to give a shout out and welcome to our new prospect that joined us for the day! Thanks for showing up and I hope you liked Warhammer 40k and the club. Hopefully you decide to get into the hobby!

Tuesday, May 11, 2010

Dark Angels Vs Necrons Battle report

Amazing 40k, new players showed up and Brother Cornelius and I had our first match against each other. The game was fun and competitive. It was an Annihilation match with spearhead deployment, I won the roll and had Brother C. go first. Brother Cornelius has essentially perfected his alpha strike, and let me tell you as someone who has experienced it firsthand, it hurts! On turn one he used his scout move to get right into my front lines and killed my destroyer lord and the seven scarabs he was accompanying. He then had his terminator squads deep strike right into my defenses. during the game though I miss played the we'll be back rule with the monolith, so essentially I cheated albeit unintentionally. I reread my codex after the game and discovered my mistakes so I relinquish my victory to Brother Cornelius who likely would have won had I not had an unfair advantage.

Saturday, May 8, 2010

40k Day - Battle Report - CSM vs Orks!

Hey all! Great 40k day! I had a blast, even if my Tsons did take it in the face from the green tide!

I faced off against Orks, and they were very orky. Nothing but trucks, boyz, and boyz with even BIGGER armor!

I tried my best to hold down the center of the map, and I did get in some good shooting early. I immobilized a few trucks and took out an entire boy squad with a vindicator shot. But alas, it wasn't enough to stop the horde from advancing on me.

On my left flank was the 10 meganobz, they absolutely ate me. I wasn't ready for what they were capable of. They ran right through my tanks, command squad, and even my land raider.

I basically got overrun from all sides. My heavy support just couldn't lay down enough fire power and once those boyz got into melee with me, it was over. It took 3 turns for them to finish off some of my Tsons. They fought valiantly, fending off 2 squads of orks, but eventually they folded once the meganobz made it to them.

I really learned a lot from this game. I had never played against orks before. The meganobs were the deciding factor. 4 Attacks at strength 10 and init 3 was just too much. I would have tried to drop the vindi plate on them when I had the chance early on if I knew they were capable of that nonsense! I am looking forward to licking my wounds and taking another crack at the orks! Next time i'll be ready for them!

Even though I lost I really had a great time. I was very happy The Prophet got his first win with the orks! Congrats!

Monday, April 5, 2010

Fex Construction - Army Destruction

I spent most of my day this time assembling my Carnifex. I decided I wanted to have something to show for all of my time spent.

First I had to figure out what the heck the Fex is going to be. As you can see... ALL of the parts that came with the fex practically covered the table. I decided to go with a 100% melee build, as the fex has the worst ballistics and could not hit the broad side of a barn.

As you can see, I tried to get as many spikes as possible! His body easily attached to his legs and tail. Once I had his head on, it really started to take shape.

I wanted to see how he compared to some other large units I've grown used to seeing. Jon's poor units look so TINY!

Set of talons attached.

All arms attached.

and finally... epic showdown.

Fexes in your bases eating your manses!

In the end, I did not have enough time to plan out a good army for our 2k points, and the Necrons disassembled my army like scraps of paper. I never realized how much ranged power they have and I'll work to deal with them in the future. My possible units went from less than 20 to almost 40 with the new codex, and I simply need to read more and learn what every unit can do.





4.3.10 : Orks vs. Dark Angels : Battle Report

Battle Report:

Disciples of Caliban [dark angels] vs. Prophets of WAAAAGH! [orks]

mission: capture and control
game: pitched battle
army size : 2000 points

Prophets of WAAAAAGH! [henceforth referred to as PoW] took the field first. He placed his objective in his lower right corner and I did the same. Therefore the objectives were as far away from each other as I could get them. I knew I would have an advantage of mobility this day and did not want his ork hoard ganging up on any of my units.

Deployment:

He deployed everything. 2 trucks full of boys and a big gunz for defense and 4 trucks with boys, 2 big gunz and a copta squad to try to take my point. I left everything 2 term squads one with belial (brother adso), 2 ravenwing squads and a vernerable dred with drop pod in reserve. I also fielded 2 scout squads as infiltrating units. My deployed units were 2 preds with TL lascannon and 2x heavy bolters and a rhino with 5 man tact squad with plasma. All of which were on defense.

I infiltrated my 2 scouts squads in the middle of the board to distract and just be a nuisance as the ork sped across the map with his forces.

Turn 1.

Orks move out. completely annihilate one scout squad. However they forced 2 trucks to disembark, one less turn of sprinting across the map. without the use of camo cloaks (where's my 5th ed. codex?) I think they did a pretty decent job. Big guns unloaded on my preds, taking off one of the heavy bolters.My turn.

I deathwing assaulted Brother Adso and crew (5 terms, 3 claws, 2 TH + SS) just in front of the cover around the objective. He was not ready for this. fire from both my preds and rockets from the 2nd scout squad took down most of the copta squad in the middle and an assault by the scouts finished them off.

Turn 2.

orks continue to truck (literally) across the field. big guns take more shots at my preds, destroy another heavy bolter. Orcs on defense try assaulting my Adso squad, Nob with a powerclaw takes out my two TH+SS (gg invuln save rolling) but he loses quite a few boys in the process. my turn

Dreadnought deepstrikes just behind Adso's squad. Ravenwing squad 1 comes on the outflank behind his big gunz shooting at my defense. Take out the entire squad from shooting. Leaving his trucks in crossfire for the next round. preds drop a truck and boys get shot a bunch. Scouts still holding middle as a speed bump.

Turn 3.

orks rush my preds on defense. did not quite make it. shoot at my scouts in the middle after disembarking. (nice) and finish them off. They did their job well - will continue to use them in future games. big guns shoot at ravenwing but some bad rolling saved the bikers. warboss moved into assault the dread. between the pod and a wall of the terrain, the orcs were forced into a cattle chute to assault him, the warboss leading the charge. but Brother Cornelius in his dread was too fast, as soon as that adamantium skull came around the corner, he was grabbed by the neck and crushed to death. A nob with powerclaw managed to stun the giant for a round. Alex (the ork player) was not ready for his warboss to go down so easily. Adso's group killed more boys defending their HQ and nearly taking out Adso with a wrecking ball. (good rolling on his 5+ invuln.) My turn.

Adso's group continues to fight at their objective. Ravenwing 2 come on the outflank behind another big gunz. and take it out. ravenwing 1 goes after truck in the middle, blows it up, and shoots the boys in the crater. preds destroy another advancing truck and shoot up the boys in the crater just before they get to them. dread is stunned and deathwing squad 2 still in reserve (bad).

Turn 4.

Orcs try to assault preds on defense, no avail. missing with all powerclaw attacks. Assaulting the dread only results in another stun. boys continue to pour onto Adso's squad. wrecking ball misses. big gunz rolling fails again to damage ravenwing who now have complete control of the field. My turn.

Deathwing squad 2 come down prepare to assault the last big gunz. adso continues to fight toward the objective. predators finish off assaulting squad of orcs. rhino races to control my objective. ravenwing finish off another entire squad of boys in the middle.

Turn 5.

Orcs try to bring their last truck up for a final charge. hoping the game will not end on turn 5. big gunz try to shoot at terms, all saves made. dread is assaulted again, taking out the multi-melta. boys are being thrown at Adso, trying to stop his advanage. the claws are just tearing their fowl smelling flesh. My turn.

Adso finishes off the entire squad but 1 nob. deathwing squad 2 assaults big gunz and wipes them off the board, consolidating roll, puts them within range of the enemy HQ. preds explode last truck and ravenwing fire shots at whatever is still moving. dread uses heavy flamer on boys nearby.

Game ends on turn 5.

final score: ork objective: contested DA objective: controlled by DA

winner: DA

Commentary:

Alex, the ork player, is still very new to the warhammer community. I have had the benefit of seeing his develop as a player with absolutely no idea of what he is doing, to making very good decisions for his army. I have seen large leaps and bounds in his play style as well as the units he is fielding. I think his nobz with powerclaws really were his best unit. they were a threat in melee, and a threat to my armor. keeping my dread stunned a losing a weapon, just missing on my preds and putting the hurt on my termies. He had some real bad luck with his warboss. I felt bad taking it out in one turn, but I think he learned from the experience. The big guns did not serve alex well at all. managing just 2 destroyed weapons for the game. Some firepower from the back would have been good to defend against my ravenwing who ran circles around his units. playing a pitched battle, I think it would have been in his best interest to simply line up his attack force and send everything at my objective. I don't think I could have stopped that many orks without major losses. The scouts served very well as a deterrent for him. (oh look squishy units to kill) meanwhile not focusing on taking the objective and letting my ravenwing and preds shoot everything to death at range.

I think the most important lesson Alex learned was not to listen to his fear. He admitted he didn't rush all his boys into my objective because he was afraid of my defenses. But the truth is, I don't think I could have stopped him if he did. I had prepared for this, infiltrating my scouts, forcing him to make a decision, assault the scouts or the objective. This is the first time he experienced the mental battle side of the game and it was a great learning experience. I also strongly recommend nob bikers for him. to try to reign in some of my mobility and have a force to compete with my terms.

it was a great battle, both players had lots of fun.

comments, suggestions, questions, flames?

Sunday, April 4, 2010

40k Day - April 3rd, 2010

Another great 40k day at Lancashire Wargaming wrapped up today!

As usual, I am posting my feedback and commentary of the day! Perhaps there will even be some battle reports!

This was the meeting at the new location for the club, out of my basement and into a larger room! It worked out really well; we had tons of space and easy access to snacks.

I got to play against our newest visitor to the club. It was his first game and he was playing necrons. It was a good solid match, and as usual against the crons I found out how dangerous heavy destroyers are. They knocked out my landraider carrying my command squad on the first turn of shooting! I was lucky that Ahriman and his body guards lead by Lord Moros were able to really shine. And shine brightly they did, they single handedly knocked out the entire necron left flank. Killing a whopping 5 units without losing a single wound. They downed the Necron destroyer lord and 3 scarabs, 2 10 man warrior squads, 3 heavy destroyers, and 3 destoyers and proceeded to move in and take the necron base. They absorbed a huge amount of damage and were easily my MVP of the match.

I was finally able to use them to their full potential by deploying them as close to the enemy as I could and caught them off guard as they were moving into firing positions on my right flank. This match really taught me how effective an aggressive anvil unit like my command squad can be. Even with the land raider they more than made up for their hefty cost.

The rest of the match was trying to kill the second destroyer lord on my left flank with my thousand sons and defiler. He took out my predator but we were eventually able to take them out and whittle down the warrior and destroyer squads backing him up.

All in all, I was really impressed with my opponent. His first game out and he had a pretty good list made up and used them pretty well. I think I got lucky catching him off guard so fast on the right flank.

Hope to hear from you other guys! POST your battle reports from your point of view! POST your questions about how you got rocked, what you might be able to do better! The more we talk the better we can all become!

Friday, March 12, 2010

March 40k day Necron pov

Not much is more frustrating than having your monolith being one shotted on turn one. That being said the day did go pretty well otherwise. I learned a LOT this past weekend, mostly about vehicles. Previous to last weekend my only encounter with vehicles had been against an ork player in a very low points cost game. Due to my overconfidence in my destroyers ability to get glancing hits I chose to take no heavy destroyers. The teams ended up being the chaos space marines and the Dark Angels against Nids, Orks and my Crons. None of us were prepared for the huge amount of vehicle spam, or the amount of blast and ordnance templates being dropped on the board (By the way Brother Cornelius HACKS I have only once or twice seen him roll anything other than a direct hit on the scatter die).

The match was very fun but I felt kinda like an underdog considering the armor and vehicles so prevalent in both the armies we were playing against. None of the players on my team had a solid answer to either of these two very large threats. Once again I must state that I learned a lot, in the future I will be taking heavy destroyers. I even got to use my new found knowledge on Tuesday.

while were on the topic Tuesdays game was the real highlight of the week for me just a 2000 point game me vs Moros. The game ended in a tie but it could have gone either way. The main tactic I used was the destroyer lord with war-scythe and scarab swarms to soak up the wounds. This is such a good way to take out some vehicles I can't recommend it enough to Necron players. I also took a unit of heavy destroyers to help get through all that armor. These two simple tactics allowed me to play on par with Moros and his thousand suns. Can't wait to play another game. Next time you shall not be so fortunate Moros.

-Forsaken Name

Tuesday, March 9, 2010

Entry for Umbra Atrum

I was very proud of the showing by the Disciples of Caliban on 40k day. I was a little nervous about how well my squishy tacts would hold against the relentless ork hordes and the nidzilla steamroller. In fact, they did very well, outfitted with plasma guns, pistols and power weapons, they really held there own as the enemy time and time again through their waves of foolish oppressors against the wall of dark angel green. The Lion had bestowed much might on the few who still fought for righteousness.

The match really turned once all threats to armor where disposed of. (of which there were very few) The venerable dread carrying Brother Nicholas quickly took the field and assaulted the less than equipped necron forces. Even the great orb of resurrection was not match for where Nicholas sent those soulless automatons.

The whirlwind and predator continually reigned fury upon the unprotected armies of the orks, leaving nothing but craters of smoldering ash to fuel their fervor.

commentary:

I'm not sure what the point of the monolith for the necron forces was. It seemed misused and underutilized. Perhaps a different strategy for this unit would better suit the army the necron player fielded. As Moros has pointed out, time will tell, as it fell victim to the dice gods very early in the match. I feel that scarabs are really key to a necron force, especially in a 1000 point match. providing cover saves for destroyers and heavy destroyers would have proved challenging for our artillery to overcome.

The ork player is very new to warhammerdom and it showed. We are helping this apprentice along and he would have benefited from less troops but better equipped troops. Essentially no range, and no AV, is a recipe for disaster against 3 mechanized marines.

Now this is a debate I was having with my own forces, but Agni Prime's forces were very strong indeed. Having the benefit of a shiny new codex, is a double edged sword in my opinion. Everyone is awestruck by the uber units which are always released, and as such they sacrifice numbers for sheer power. Thus, his forces of 2 troop units + HQ with 2 heavy support, just was not enough diversity or plain numbers to contend with 3 balances marine armies. Having both heavies be burrowers also meant, for most of the game he would only have 2 troop squads on the field. its just not enough bodies to absorb range fire. You can't have your troops doing all the work for the entire army. Less your army is all troops (go Dark Angels!).

It was a fun match. the three opposing players definitely learned the value of having some AV in their armies. A new player was introduced to the game, and again, carnage is always a reward.

as for myself, I think I could have been a little more aggressive with my dread, especially once we knocked out their AV units. I still think I underestimate him. I think that is true for our entire side in the match. We should have really assaulted and tried to wipe them. I understand it was a friendly game, but against more serious players we need to exploit weaknesses a bit better.The whirlwind in a 2000 point game seems worthless, but in a 1000 point game, troops are on foot, and prime targets. It was definitely worth its pointage in this match.

of course I always think Moros needs to get his HQs more involved in the matches. He drops oodles of points on them and they usually barely get to see action. He just camps in his little tin cans in the back, shooting with lass's and the defiler cannon, and fends off enemies that approach, but with his HQ choices, I believe he should be getting in the enemies face much more than he is. Although, you really can't argue with victories now can you?

great fight guys, looking forward to next month's match. April 3rd. location to be determined.

Brother C.

Monday, March 8, 2010

40k Day Review!

Hey guys,

Thanks for coming out to another fun 40kday! Got to add a new person to the club, very exciting! I hope you had a good time.

I wanted to start reviewing the matches we play so that we can critique each other and improve our games! Knowledge is power! so in light of that, I propose that at the end of every 40k day we all post our feedback from the match or matches played from your own perspective. What was going through your head? What worked well for you? What didn't work so well? What did you learn? What really pissed you off? :P

We can all comment on each others posts and hopefully through constructive criticism we can all learn to play a lot better. That's what I really like about 40k, even though we are squaring off against each other we are all still on the same team. We are helping each other, even when it means beating ourselves sometimes!

So, Here is my opinion of the battle!

First of all, I felt like the dice picked pretty unfair teams experience wise. Now, even with that on our side, Brother C and I are by no means "good" at 40k yet. But I think the fact that we've played more games definately was a big factor right from the start.

We also won the dice roll and elected to go second, which was a HUGE help on the board we played on. Our ability to react to the other teams deployment really set the pace of the game right from the beginning. We were able to avoid the most dangerous side of the board, the ork horde, and just forget about that control point all together. This forced the orks to slug it all the way across the board.

Our second, and ultimately the biggest advantage that I saw was that we had a TON of vehicles and armor on our side and the opposing team didn't bring much anti-vehicle or blast weapons. Because of this we decided early on to castle up on the right corner and make a very solid fire base for our artillery.

The big thing I learned from this match was that genestealers are beastly! They are extremely deadly in close combat and wiped out one of my chaos marine squads instantly. I think they were used well, as well as they could be. Their lack of support was really what left them high and dry on the right flank. But they are most definitely something to be feared.

Also, the necron monolith that got destroyed in the first round of shooting. I was kinda sad about that. It really gave us an advantage when it went down. But I still think it was total luck that it was destroyed so easily. Time will tell however. I'd like to see it in action some more to get a better idea of how powerful it really is.

It was an awesome time! I thought everybody played well with all things considered! I felt that it was a really good learning match and hope that we can have some more in the future!

Wednesday, February 24, 2010

40k day

Our first official 40k day is soon approaching. For all those interested in attending; the site will be the House of Moros. Times will be posted soon. (we are working on getting a google calendar and e-vites for future events which will make this process go a whole lot smoother)

As a way to break the ice for our first event we will be hosting a single match open for all players. It will be teams divided equally between present parties. Each participant will deploy a 1000 point army for battle. Teams will be decided by the fortune of the dice. Again, this event will serve as much as a meet-n-greet as an actual battle; as well as an opportunity for some of the more veteran players to introduce and teach the game to the players just starting their armies.

For future events we will be renting space from a local business for mini-afternoon tournies; so check back often for updates on when those will be.

In the upcoming weeks, prepare for updates as I build my own dark angels army list and miniatures. Like Moros, I will be sharing all the nitty gritty details of how to go from codex to conquer; with anything and everything learned in between.

Hope to see you all at our live event on the 6th.

Followers